Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/Internals/OpenGLLookupTableTextureRenderer.h @ 1579:c476b0d5e59c
skeleton for cross-hair tool
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 30 Sep 2020 19:09:03 +0200 |
parents | 85e117739eca |
children | 4fb8fdf03314 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "OpenGLColorTextureProgram.h" #include "CompositorHelper.h" #include "../LookupTableTextureSceneLayer.h" #include <Images/Image.h> namespace OrthancStone { namespace Internals { class OpenGLLookupTableTextureRenderer : public CompositorHelper::ILayerRenderer { private: OpenGL::IOpenGLContext& context_; OpenGLColorTextureProgram& program_; std::unique_ptr<OpenGL::OpenGLTexture> glTexture_; std::unique_ptr<Orthanc::Image> texture_; AffineTransform2D layerTransform_; void LoadTexture(const LookupTableTextureSceneLayer& layer); public: OpenGLLookupTableTextureRenderer( OpenGL::IOpenGLContext& context, OpenGLColorTextureProgram& program, const LookupTableTextureSceneLayer& layer); virtual void Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) ORTHANC_OVERRIDE; virtual void Update(const ISceneLayer& layer) ORTHANC_OVERRIDE; }; } }