Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/Internals/OpenGLFloatTextureProgram.h @ 1579:c476b0d5e59c
skeleton for cross-hair tool
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 30 Sep 2020 19:09:03 +0200 |
parents | 92fca2b3ba3d |
children | 4fb8fdf03314 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "OpenGLTextureProgram.h" namespace OrthancStone { namespace Internals { class OpenGLFloatTextureProgram : public boost::noncopyable { public: class Data : public boost::noncopyable { private: OpenGL::OpenGLTexture texture_; float offset_; float slope_; public: Data(OpenGL::IOpenGLContext& context, const Orthanc::ImageAccessor& texture, bool isLinearInterpolation); float GetOffset() const { return offset_; } float GetSlope() const { return slope_; } OpenGL::OpenGLTexture& GetTexture() { return texture_; } }; private: OpenGLTextureProgram program_; OpenGL::IOpenGLContext& context_; public: explicit OpenGLFloatTextureProgram(OpenGL::IOpenGLContext& context); void Apply(Data& data, const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight, float windowCenter, float windowWidth, bool invert); }; } }