Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/Internals/CairoInfoPanelRenderer.cpp @ 1579:c476b0d5e59c
skeleton for cross-hair tool
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 30 Sep 2020 19:09:03 +0200 |
parents | 85e117739eca |
children | 4fb8fdf03314 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "CairoInfoPanelRenderer.h" #include "../InfoPanelSceneLayer.h" namespace OrthancStone { namespace Internals { void CairoInfoPanelRenderer::Update(const ISceneLayer& layer) { const InfoPanelSceneLayer& l = dynamic_cast<const InfoPanelSceneLayer&>(layer); texture_.Copy(l.GetTexture(), true); anchor_ = l.GetAnchor(); isLinearInterpolation_ = l.IsLinearInterpolation(); applySceneRotation_ = l.ShouldApplySceneRotation(); } void CairoInfoPanelRenderer::Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) { int dx, dy; InfoPanelSceneLayer::ComputeAnchorLocation( dx, dy, anchor_, texture_.GetWidth(), texture_.GetHeight(), canvasWidth, canvasHeight); cairo_t* cr = target_.GetCairoContext(); cairo_save(cr); if (applySceneRotation_) { // the transformation is as follows: // - originally, the image is aligned so that its top left corner // is at 0,0 // - first, we translate the image by -w/2,-h/2 // - then we rotate it, so that the next rotation will make the // image rotate around its center. // - then, we translate the image by +w/2,+h/2 to put it // back in place // - the fourth and last transform is the one that brings the // image to its desired anchored location. int32_t halfWidth = static_cast<int32_t>(0.5 * texture_.GetWidth()); int32_t halfHeight = static_cast<int32_t>(0.5 * texture_.GetHeight()); const Matrix& sceneTransformM = transform.GetHomogeneousMatrix(); Matrix r; Matrix q; LinearAlgebra::RQDecomposition3x3(r, q, sceneTransformM); // first, put the scene rotation in a cairo matrix cairo_matrix_t m; cairo_matrix_init( &m, q(0, 0), q(1, 0), q(0, 1), q(1, 1), q(0, 2), q(1, 2)); // now let's build the transform piece by piece // first translation (directly written in `t`) cairo_matrix_t t; cairo_matrix_init_identity(&t); cairo_matrix_translate(&t, -halfWidth, -halfHeight); // then the rotation cairo_matrix_multiply(&t, &t, &m); // then the second translation { cairo_matrix_t translation2; cairo_matrix_init_translate(&translation2, halfWidth, halfHeight); cairo_matrix_multiply(&t, &t, &m); } // then the last translation { cairo_matrix_t translation3; cairo_matrix_init_translate(&translation3, dx, dy); cairo_matrix_multiply(&t, &t, &translation3); } cairo_transform(cr, &t); } else { cairo_matrix_t t; cairo_matrix_init_identity(&t); cairo_matrix_translate(&t, dx, dy); cairo_transform(cr, &t); } cairo_set_operator(cr, CAIRO_OPERATOR_OVER); cairo_set_source_surface(cr, texture_.GetObject(), 0, 0); if (isLinearInterpolation_) { cairo_pattern_set_filter(cairo_get_source(cr), CAIRO_FILTER_BILINEAR); } else { cairo_pattern_set_filter(cairo_get_source(cr), CAIRO_FILTER_NEAREST); } cairo_paint(cr); cairo_restore(cr); } } }