Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Fonts/GlyphBitmapAlphabet.h @ 1579:c476b0d5e59c
skeleton for cross-hair tool
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 30 Sep 2020 19:09:03 +0200 |
parents | 244ad1e4e76a |
children | 4fb8fdf03314 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "GlyphAlphabet.h" #include <Images/ImageAccessor.h> namespace OrthancStone { class GlyphBitmapAlphabet : public boost::noncopyable { private: class RenderTextVisitor; GlyphAlphabet alphabet_; public: const GlyphAlphabet& GetAlphabet() const { return alphabet_; } void AddUnicodeCharacter(FontRenderer& renderer, uint32_t unicode) { alphabet_.Register(renderer, unicode); } #if ORTHANC_ENABLE_LOCALE == 1 void LoadCodepage(FontRenderer& renderer, Orthanc::Encoding codepage); #endif Orthanc::ImageAccessor* RenderText(const std::string& utf8) const; }; }