Mercurial > hg > orthanc-stone
view Framework/Scene2D/TextSceneLayer.h @ 981:c20dbaab360c
Ability to cope with empty "Referenced SOP Instance UID" (dicom path (3006,0039)[i] / (0x3006, 0x0040)[0] / (0x3006, 0x0016)[0] / (0x0008, 0x1155)) + better logs + code formating
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Fri, 06 Sep 2019 09:38:18 +0200 |
parents | 03c4b998fcd0 |
children | 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ColorSceneLayer.h" #include "../StoneEnumerations.h" #include <memory> #include <string> namespace OrthancStone { class TextSceneLayer : public ColorSceneLayer { private: double x_; double y_; std::string utf8_; size_t fontIndex_; BitmapAnchor anchor_; unsigned int border_; uint64_t revision_; public: TextSceneLayer(); virtual ISceneLayer* Clone() const; void SetPosition(double x, double y); void SetText(const std::string& utf8); void SetFontIndex(size_t fontIndex); void SetAnchor(BitmapAnchor anchor); void SetBorder(unsigned int border); double GetX() const { return x_; } double GetY() const { return y_; } unsigned int GetBorder() const { return border_; } const std::string& GetText() const { return utf8_; } size_t GetFontIndex() const { return fontIndex_; } BitmapAnchor GetAnchor() const { return anchor_; } virtual Type GetType() const { return Type_Text; } virtual bool GetBoundingBox(Extent2D& target) const { return false; } virtual uint64_t GetRevision() const { return revision_; } }; }