view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 981:c20dbaab360c

Ability to cope with empty "Referenced SOP Instance UID" (dicom path (3006,0039)[i] / (0x3006, 0x0040)[0] / (0x3006, 0x0016)[0] / (0x0008, 0x1155)) + better logs + code formating
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 06 Sep 2019 09:38:18 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
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#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif