Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Volumes/OrientedVolumeBoundingBox.h @ 1955:c0aa4b03f219
sync
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Thu, 27 Oct 2022 10:50:48 +0200 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Toolbox/CoordinateSystem3D.h" #include "../Toolbox/Extent2D.h" #include "../Toolbox/LinearAlgebra.h" #include "VolumeImageGeometry.h" namespace OrthancStone { class OrientedVolumeBoundingBox : public boost::noncopyable { private: Vector c_; // center Vector u_; // normalized width vector Vector v_; // normalized height vector Vector w_; // normalized depth vector double hu_; // half width double hv_; // half height double hw_; // half depth public: explicit OrientedVolumeBoundingBox(const VolumeImageGeometry& geometry); const Vector& GetCenter() const { return c_; } bool HasIntersectionWithPlane(std::vector<Vector>& points, const Vector& normal, double d) const; bool HasIntersection(std::vector<Vector>& points, const CoordinateSystem3D& plane) const; bool Contains(const Vector& p) const; void FromInternalCoordinates(Vector& target, double x, double y, double z) const; void FromInternalCoordinates(Vector& target, const Vector& source) const; void ToInternalCoordinates(Vector& target, const Vector& source) const; bool ComputeExtent(Extent2D& extent, const CoordinateSystem3D& plane) const; }; }