Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/TextureBaseSceneLayer.cpp @ 1955:c0aa4b03f219
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author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 27 Oct 2022 10:50:48 +0200 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #include "TextureBaseSceneLayer.h" #include <Logging.h> #include <OrthancException.h> namespace OrthancStone { void TextureBaseSceneLayer::CheckNoManualTransform() const { if (transform_.get() != NULL) { throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls, "A transform has been manually set, first call ClearTransform()"); } } void TextureBaseSceneLayer::SetTexture(Orthanc::ImageAccessor* texture) { if (texture == NULL) { throw Orthanc::OrthancException(Orthanc::ErrorCode_NullPointer); } else { texture_.reset(texture); IncrementRevision(); } } void TextureBaseSceneLayer::CopyParameters(const TextureBaseSceneLayer& other) { originX_ = other.originX_; originY_ = other.originY_; pixelSpacingX_ = other.pixelSpacingX_; pixelSpacingY_ = other.pixelSpacingY_; angle_ = other.angle_; isLinearInterpolation_ = other.isLinearInterpolation_; flipX_ = other.flipX_; flipY_ = other.flipY_; if (other.transform_.get() != NULL) { transform_.reset(new AffineTransform2D(*other.transform_)); } } TextureBaseSceneLayer::TextureBaseSceneLayer() : originX_(0), originY_(0), pixelSpacingX_(1), pixelSpacingY_(1), angle_(0), isLinearInterpolation_(false), flipX_(false), flipY_(false), revision_(0) { if (pixelSpacingX_ <= 0 || pixelSpacingY_ <= 0) { throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange); } } void TextureBaseSceneLayer::SetOrigin(double x, double y) { CheckNoManualTransform(); originX_ = x; originY_ = y; IncrementRevision(); } void TextureBaseSceneLayer::SetPixelSpacing(double sx, double sy) { CheckNoManualTransform(); if (sx <= 0 || sy <= 0) { throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange); } else { pixelSpacingX_ = sx; pixelSpacingY_ = sy; IncrementRevision(); } } void TextureBaseSceneLayer::SetAngle(double angle) { CheckNoManualTransform(); angle_ = angle; IncrementRevision(); } void TextureBaseSceneLayer::SetLinearInterpolation(bool isLinearInterpolation) { isLinearInterpolation_ = isLinearInterpolation; IncrementRevision(); } void TextureBaseSceneLayer::SetFlipX(bool flip) { CheckNoManualTransform(); flipX_ = flip; IncrementRevision(); } void TextureBaseSceneLayer::SetFlipY(bool flip) { CheckNoManualTransform(); flipY_ = flip; IncrementRevision(); } const Orthanc::ImageAccessor& TextureBaseSceneLayer::GetTexture() const { if (!HasTexture()) { LOG(ERROR) << "TextureBaseSceneLayer::GetTexture(): (!HasTexture())"; throw Orthanc::OrthancException(Orthanc::ErrorCode_BadSequenceOfCalls); } else { return *texture_; } } void TextureBaseSceneLayer::SetTransform(const AffineTransform2D& transform) { transform_.reset(new AffineTransform2D(transform)); IncrementRevision(); } void TextureBaseSceneLayer::ClearTransform() { transform_.reset(NULL); IncrementRevision(); } void TextureBaseSceneLayer::SetCuttingPlaneTransform(const CoordinateSystem3D& cuttingPlane, const Vector& origin, const Vector& pixelOffsetX, const Vector& pixelOffsetY) { /** * Shift from the center of the voxel (DICOM convention for 3D * slices) to the corner of the voxel, because 2D textures are * expressed relatively to their borders. (*) **/ Vector p = origin + cuttingPlane.GetOrigin() - 0.5 * pixelOffsetX - 0.5 * pixelOffsetY; double x0, y0, x1, y1, x2, y2; cuttingPlane.ProjectPoint(x0, y0, p); cuttingPlane.ProjectPoint(x1, y1, p + pixelOffsetX); cuttingPlane.ProjectPoint(x2, y2, p + pixelOffsetY); /** A = [ a11 a12 ; a21 a22 ] (1) A * (0 ; 0) + (b1 ; b2) = (x0 ; y0) (2) A * (1 ; 0) + (b1 ; b2) = (x1 ; y1) (3) A * (0 ; 1) + (b1 ; b2) = (x2 ; y2) (2-1) A * (1 ; 0) = (x1 - x0 ; y1 - y0) <=> (a11 ; a21) = (x1 - x0 ; y1 - y0) (3-1) A * (0 ; 1) = (x2 - x0 ; y2 - y0) <=> (a12 ; a22) = (x2 - x0 ; y2 - y0) **/ Matrix m(3, 3); m(0, 0) = x1 - x0; // a11 m(0, 1) = x2 - x0; // a12 m(0, 2) = x0; // b1 m(1, 0) = y1 - y0; // a21 m(1, 1) = y2 - y0; // a22 m(1, 2) = y0; // b2 m(2, 0) = 0; m(2, 1) = 0; m(2, 2) = 1; SetTransform(AffineTransform2D(m)); } AffineTransform2D TextureBaseSceneLayer::GetTransform() const { if (transform_.get() == NULL) { unsigned int width = 0; unsigned int height = 0; if (texture_.get() != NULL) { width = texture_->GetWidth(); height = texture_->GetHeight(); } return AffineTransform2D::Combine( AffineTransform2D::CreateOffset(originX_, originY_), AffineTransform2D::CreateRotation(angle_), AffineTransform2D::CreateScaling(pixelSpacingX_, pixelSpacingY_), AffineTransform2D::CreateOffset(-0.5, -0.5), // (*) AffineTransform2D::CreateFlip(flipX_, flipY_, width, height)); } else { return *transform_; } } void TextureBaseSceneLayer::GetBoundingBox(Extent2D& target) const { target.Clear(); if (texture_.get() != NULL) { const AffineTransform2D t = GetTransform(); double x, y; x = 0; y = 0; t.Apply(x, y); target.AddPoint(x, y); x = static_cast<double>(texture_->GetWidth()); y = 0; t.Apply(x, y); target.AddPoint(x, y); x = 0; y = static_cast<double>(texture_->GetHeight()); t.Apply(x, y); target.AddPoint(x, y); x = static_cast<double>(texture_->GetWidth()); y = static_cast<double>(texture_->GetHeight()); t.Apply(x, y); target.AddPoint(x, y); } } }