Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Fonts/OpenGLTextCoordinates.cpp @ 1985:bb307007f8e2
improved interaction with rectangle probes
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Mon, 31 Oct 2022 15:01:09 +0100 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #include "OpenGLTextCoordinates.h" #include <OrthancException.h> namespace OrthancStone { namespace OpenGL { void OpenGLTextCoordinates::Visit(uint32_t unicode, int x, int y, unsigned int width, unsigned int height, const Orthanc::IDynamicObject* payload) { // Rendering coordinates float rx1 = static_cast<float>(x - box_.GetLeft()); float ry1 = static_cast<float>(y - box_.GetTop()); float rx2 = rx1 + static_cast<float>(width); float ry2 = ry1 + static_cast<float>(height); // Texture coordinates assert(payload != NULL); const GlyphTextureAlphabet::TextureLocation& location = *dynamic_cast<const GlyphTextureAlphabet::TextureLocation*>(payload); float tx1 = location.GetX() / textureWidth_; float ty1 = location.GetY() / textureHeight_; float tx2 = tx1 + (static_cast<float>(width) / textureWidth_); float ty2 = ty1 + (static_cast<float>(height) / textureHeight_); const float rpos[6][2] = { { rx1, ry1 }, { rx1, ry2 }, { rx2, ry1 }, { rx2, ry1 }, { rx1, ry2 }, { rx2, ry2 } }; const float tpos[6][2] = { { tx1, ty1 }, { tx1, ty2 }, { tx2, ty1 }, { tx2, ty1 }, { tx1, ty2 }, { tx2, ty2 } }; for (unsigned int i = 0; i < 6; i++) { renderingCoords_.push_back(rpos[i][0]); renderingCoords_.push_back(rpos[i][1]); textureCoords_.push_back(tpos[i][0]); textureCoords_.push_back(tpos[i][1]); } } OpenGLTextCoordinates::OpenGLTextCoordinates(const GlyphTextureAlphabet& alphabet, const std::string& utf8) : box_(alphabet.GetAlphabet(), utf8), textureWidth_(static_cast<float>(alphabet.GetTextureWidth())), textureHeight_(static_cast<float>(alphabet.GetTextureHeight())) { if (textureWidth_ <= 0 || textureHeight_ <= 0) { throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError); } width_ = static_cast<float>(box_.GetWidth()); height_ = static_cast<float>(box_.GetHeight()); // Each character is made of two 2D triangles (= 2 * 3 * 2 = 12) renderingCoords_.reserve(box_.GetCharactersCount() * 12); textureCoords_.reserve(box_.GetCharactersCount() * 12); alphabet.GetAlphabet().Apply(*this, utf8); } const std::vector<float>& OpenGLTextCoordinates::GetRenderingCoords() const { assert(renderingCoords_.size() == textureCoords_.size()); return renderingCoords_; } const std::vector<float>& OpenGLTextCoordinates::GetTextureCoords() const { assert(renderingCoords_.size() == textureCoords_.size()); return textureCoords_; } } }