view Framework/OpenGL/TextOpenGLProgram.h @ 585:b9ce24c606ae

TextSceneLayer
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 19 Apr 2019 17:57:58 +0200
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "IOpenGLContext.h"
#include "OpenGLProgram.h"
#include "OpenGLTexture.h"

#include "../Fonts/GlyphTextureAlphabet.h"
#include "../Scene2D/TextSceneLayer.h"
#include "../Toolbox/AffineTransform2D.h"

namespace OrthancStone
{
  namespace OpenGL
  {
    class TextOpenGLProgram : public boost::noncopyable
    {
    public:
      class Data : public boost::noncopyable
      {
      private:
        IOpenGLContext&  context_;
        size_t           coordinatesCount_;
        GLuint           buffers_[2];
        float            red_;
        float            green_;
        float            blue_;
        double           x_;
        double           y_;
        double           border_;
        unsigned int     textWidth_;
        unsigned int     textHeight_;
        BitmapAnchor     anchor_;

      public:
        Data(IOpenGLContext& context,
             const GlyphTextureAlphabet& alphabet,
             const TextSceneLayer& layer);

        ~Data();
        
        bool IsEmpty() const
        {
          return coordinatesCount_ == 0;
        }

        size_t GetCoordinatesCount() const
        {
          return coordinatesCount_;
        }

        GLuint GetSceneLocationsBuffer() const;

        GLuint GetTextureLocationsBuffer() const;

        float GetRed() const
        {
          return red_;
        }

        float GetGreen() const
        {
          return green_;
        }

        float GetBlue() const
        {
          return blue_;
        }

        double GetX() const
        {
          return x_;
        }

        double GetY() const
        {
          return y_;
        }

        double GetBorder() const
        {
          return border_;
        }

        unsigned int GetTextWidth() const
        {
          return textWidth_;
        }

        unsigned int GetTextHeight() const
        {
          return textHeight_;
        }

        BitmapAnchor GetAnchor() const
        {
          return anchor_;
        }
      };
      
    private:
      static const unsigned int COMPONENTS = 2;

      IOpenGLContext&               context_;
      std::auto_ptr<OpenGLProgram>  program_;
      GLint                         positionLocation_;
      GLint                         textureLocation_;

    public:
      TextOpenGLProgram(IOpenGLContext&  context);

      void Apply(OpenGLTexture& fontTexture,
                 const Data& data,
                 const AffineTransform2D& transform);
    };
  }
}