Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/Internals/CairoFloatTextureRenderer.cpp @ 1875:b896f20d24ca
added UnionOfRectangles algorithm
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 11 Jan 2022 19:59:40 +0100 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #include "CairoFloatTextureRenderer.h" #include "CairoColorTextureRenderer.h" #include "../FloatTextureSceneLayer.h" namespace OrthancStone { namespace Internals { void CairoFloatTextureRenderer::Update(const ISceneLayer& layer) { const FloatTextureSceneLayer& l = dynamic_cast<const FloatTextureSceneLayer&>(layer); textureTransform_ = l.GetTransform(); isLinearInterpolation_ = l.IsLinearInterpolation(); float windowCenter, windowWidth; l.GetWindowing(windowCenter, windowWidth); const float a = windowCenter - windowWidth / 2.0f; const float slope = 256.0f / windowWidth; const Orthanc::ImageAccessor& source = l.GetTexture(); const unsigned int width = source.GetWidth(); const unsigned int height = source.GetHeight(); texture_.SetSize(width, height, false); Orthanc::ImageAccessor target; texture_.GetWriteableAccessor(target); assert(source.GetFormat() == Orthanc::PixelFormat_Float32 && target.GetFormat() == Orthanc::PixelFormat_BGRA32 && sizeof(float) == 4); static const float LOG_NORMALIZATION = 255.0f / log(1.0f + 255.0f); for (unsigned int y = 0; y < height; y++) { const float* p = reinterpret_cast<const float*>(source.GetConstRow(y)); uint8_t* q = reinterpret_cast<uint8_t*>(target.GetRow(y)); for (unsigned int x = 0; x < width; x++) { float v = (*p - a) * slope; if (v <= 0) { v = 0; } else if (v >= 255) { v = 255; } if (l.IsApplyLog()) { // https://theailearner.com/2019/01/01/log-transformation/ v = LOG_NORMALIZATION * log(1.0f + static_cast<float>(v)); } assert(v >= 0.0f && v <= 255.0f); uint8_t vv = static_cast<uint8_t>(v); if (l.IsInverted()) { vv = 255 - vv; } q[0] = vv; q[1] = vv; q[2] = vv; p++; q += 4; } } } void CairoFloatTextureRenderer::Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) { CairoColorTextureRenderer::RenderColorTexture(target_, transform, texture_, textureTransform_, isLinearInterpolation_); } } }