Mercurial > hg > orthanc-stone
view Framework/Scene2D/ColorSceneLayer.h @ 591:b66ced2c43d4
OpenGLTextureProgram
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 26 Apr 2019 12:05:38 +0200 |
parents | 434ceeb0bcab |
children | 500c3f70b6c2 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ISceneLayer.h" #include <stdint.h> namespace OrthancStone { class ColorSceneLayer : public ISceneLayer { private: uint8_t red_; uint8_t green_; uint8_t blue_; public: ColorSceneLayer() : red_(255), green_(255), blue_(255) { } void SetColor(uint8_t red, uint8_t green, uint8_t blue) { red_ = red; green_ = green; blue_ = blue; } uint8_t GetRed() const { return red_; } uint8_t GetGreen() const { return green_; } uint8_t GetBlue() const { return blue_; } float GetRedAsFloat() const { return static_cast<float>(red_) / 255.0f; } float GetGreenAsFloat() const { return static_cast<float>(green_) / 255.0f; } float GetBlueAsFloat() const { return static_cast<float>(blue_) / 255.0f; } }; }