Mercurial > hg > orthanc-stone
view Framework/Layers/CircleMeasureTracker.h @ 591:b66ced2c43d4
OpenGLTextureProgram
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Fri, 26 Apr 2019 12:05:38 +0200 |
parents | 3b4df9925db6 |
children | 4f2416d519b4 |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Widgets/IWorldSceneMouseTracker.h" #include "../Viewport/IStatusBar.h" #include "../Toolbox/CoordinateSystem3D.h" #include <Core/Images/Font.h> namespace OrthancStone { class CircleMeasureTracker : public IWorldSceneMouseTracker { private: IStatusBar* statusBar_; CoordinateSystem3D slice_; double x1_; double y1_; double x2_; double y2_; uint8_t color_[3]; const Orthanc::Font& font_; public: CircleMeasureTracker(IStatusBar* statusBar, const CoordinateSystem3D& slice, double x, double y, uint8_t red, uint8_t green, uint8_t blue, const Orthanc::Font& font); virtual bool HasRender() const { return true; } virtual void Render(CairoContext& context, double zoom); double GetRadius() const; // In millimeters std::string FormatRadius() const; virtual void MouseUp() { // Possibly create a new landmark "volume" with the circle in subclasses } virtual void MouseMove(int displayX, int displayY, double x, double y, const std::vector<Touch>& displayTouches, const std::vector<Touch>& sceneTouches); }; }