Mercurial > hg > orthanc-stone
view Applications/Platforms/WebAssembly/WebGLViewport.h @ 1600:b253b79906fa
clarifying variable names: frameIndex vs numberIndex
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Wed, 28 Oct 2020 15:23:26 +0100 |
parents | 5887a4f8594b |
children | 9ac2a65d4172 |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "WebAssemblyOpenGLContext.h" #include "WebAssemblyViewport.h" namespace OrthancStone { class WebGLViewport : public WebAssemblyViewport { private: OpenGL::WebAssemblyOpenGLContext context_; WebGLViewport(const std::string& canvasId, bool enableEmscriptenMouseEvents); protected: virtual void Paint(ICompositor& compositor, ViewportController& controller) ORTHANC_OVERRIDE; public: static boost::shared_ptr<WebGLViewport> Create(const std::string& canvasId, bool enableEmscriptenMouseEvents = true); virtual ~WebGLViewport(); bool IsContextLost() { return context_.IsContextLost(); } }; }