Mercurial > hg > orthanc-stone
view Framework/Volumes/VolumeSceneLayerSource.h @ 1244:b17959d4da06 broker
working on ParseDicomFromWadoCommand for wasm
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Mon, 06 Jan 2020 20:53:27 +0100 |
parents | 094d10ed7ec2 |
children | 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Scene2D/Scene2D.h" #include "IVolumeSlicer.h" #include <boost/shared_ptr.hpp> namespace OrthancStone { /** This class applies one "volume slicer" to a "3D volume", in order to create one "2D scene layer" that will be set onto the "2D scene". The style of the layer can be fine-tuned using a "layer style configurator". The class only changes the layer if the cutting plane has been modified since the last call to "Update()". */ class VolumeSceneLayerSource : public boost::noncopyable { private: Scene2D& scene_; int layerDepth_; boost::shared_ptr<IVolumeSlicer> slicer_; std::auto_ptr<ILayerStyleConfigurator> configurator_; std::auto_ptr<CoordinateSystem3D> lastPlane_; uint64_t lastRevision_; uint64_t lastConfiguratorRevision_; void ClearLayer(); public: VolumeSceneLayerSource(Scene2D& scene, int layerDepth, const boost::shared_ptr<IVolumeSlicer>& slicer); ~VolumeSceneLayerSource(); const IVolumeSlicer& GetSlicer() const { return *slicer_; } void RemoveConfigurator(); void SetConfigurator(ILayerStyleConfigurator* configurator); bool HasConfigurator() const { return configurator_.get() != NULL; } ILayerStyleConfigurator& GetConfigurator() const; void Update(const CoordinateSystem3D& plane); }; }