Mercurial > hg > orthanc-stone
view Framework/Widgets/LayeredSceneWidget.h @ 101:af312ce4fe59 wasm
support of 3D swapping of the normal
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 31 May 2017 10:35:20 +0200 |
parents | 961ee171d933 |
children |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017 Osimis, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "WorldSceneWidget.h" #include "../Layers/ILayerRendererFactory.h" #include "../Toolbox/ObserversRegistry.h" #include <boost/thread/mutex.hpp> // TODO remove namespace OrthancStone { class LayeredSceneWidget : public WorldSceneWidget { public: class ISliceObserver : public boost::noncopyable { public: virtual ~ISliceObserver() { } virtual void NotifySliceChange(const LayeredSceneWidget& source, const SliceGeometry& slice) = 0; }; private: class Renderers; class PendingLayers; class Layer; typedef ObserversRegistry<LayeredSceneWidget, ISliceObserver> Observers; std::vector<Layer*> layers_; std::auto_ptr<Renderers> renderers_; std::auto_ptr<PendingLayers> pendingLayers_; std::auto_ptr<Renderers> pendingRenderers_; boost::mutex sliceMutex_; SliceGeometry slice_; Observers observers_; protected: virtual void GetSceneExtent(double& x1, double& y1, double& x2, double& y2); virtual bool RenderScene(CairoContext& context, const ViewportGeometry& view); public: LayeredSceneWidget(); virtual ~LayeredSceneWidget(); SliceGeometry GetSlice(); ILayerRendererFactory& AddLayer(size_t& layerIndex, ILayerRendererFactory* factory); // Takes ownership // Simpler version for basic use cases void AddLayer(ILayerRendererFactory* factory); // Takes ownership size_t GetLayerCount() const { return layers_.size(); } RenderStyle GetLayerStyle(size_t layer); void SetLayerStyle(size_t layer, const RenderStyle& style); void SetSlice(const SliceGeometry& slice); void InvalidateLayer(unsigned int layer); void InvalidateAllLayers(); using WorldSceneWidget::Register; using WorldSceneWidget::Unregister; void Register(ISliceObserver& observer) { observers_.Register(observer); } void Unregister(ISliceObserver& observer) { observers_.Unregister(observer); } virtual bool HasUpdateContent() const { return true; } virtual void UpdateContent(); }; }