Mercurial > hg > orthanc-stone
view Framework/Deprecated/Layers/SeriesFrameRendererFactory.h @ 1331:ab81ee8fce1f broker
- Viewport is not passed and stored as a shared_ptr instead
of raw reference.
- ViewportController can now be injected with an undo
stack (not a ctor param anymore, as a preparation for the
move of the undo stack to an interactor)
- Added (temp) flag to disable emscripten events registration
in the WebAssemblyViewport (because legacy client code
deals with them directly)
- Added emscripten_clear_timeout in ~WebGLViewportsRegistry
- Removed GenericToolbox::HoldingRef whose responsibility is
better served with proper callback un-registration.
| author | Benjamin Golinvaux <bgo@osimis.io> |
|---|---|
| date | Mon, 30 Mar 2020 14:23:46 +0200 |
| parents | 8a0a62189f46 |
| children |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ILayerRendererFactory.h" #include "../Toolbox/ISeriesLoader.h" namespace Deprecated { class SeriesFrameRendererFactory : public ILayerRendererFactory { private: std::unique_ptr<ISeriesLoader> loader_; size_t currentFrame_; bool fast_; std::unique_ptr<OrthancPlugins::IDicomDataset> currentDataset_; void ReadCurrentFrameDataset(size_t frame); void GetCurrentPixelSpacing(double& spacingX, double& spacingY) const; double GetCurrentSliceThickness() const; public: SeriesFrameRendererFactory(ISeriesLoader* loader, // Takes ownership bool fast); virtual bool GetExtent(double& x1, double& y1, double& x2, double& y2, const SliceGeometry& viewportSlice); virtual ILayerRenderer* CreateLayerRenderer(const SliceGeometry& viewportSlice); virtual bool HasSourceVolume() const { return false; } virtual ISliceableVolume& GetSourceVolume() const; }; }
