Mercurial > hg > orthanc-stone
view OrthancStone/Sources/OpenGL/SdlOpenGLContext.h @ 1566:a80363b15235
rollback wrongly committed test code
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Thu, 17 Sep 2020 15:23:06 +0200 |
parents | 244ad1e4e76a |
children | 37d90bd69f31 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #if ORTHANC_ENABLE_SDL == 1 #include "IOpenGLContext.h" #include "../Viewport/SdlWindow.h" #include <SDL_render.h> #include <Enumerations.h> namespace OrthancStone { class SdlOpenGLContext : public OpenGL::IOpenGLContext { private: SdlWindow window_; SDL_GLContext context_; public: SdlOpenGLContext(const char* title, unsigned int width, unsigned int height, bool allowDpiScaling = true); ~SdlOpenGLContext(); SdlWindow& GetWindow() { return window_; } virtual bool IsContextLost() ORTHANC_OVERRIDE { // On desktop applications, an OpenGL context should never be lost return false; } virtual void MakeCurrent() ORTHANC_OVERRIDE; virtual void SwapBuffer() ORTHANC_OVERRIDE; virtual unsigned int GetCanvasWidth() const ORTHANC_OVERRIDE; virtual unsigned int GetCanvasHeight() const ORTHANC_OVERRIDE; void ToggleMaximize() { window_.ToggleMaximize(); } virtual void RefreshCanvasSize() ORTHANC_OVERRIDE { // Nothing to do for SDL } }; } #endif