view Framework/Layers/RenderStyle.h @ 28:a75bb9af7384

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author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 29 Nov 2016 13:28:06 +0100
parents 351ab0da0150
children 7207a407bcd8
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * In addition, as a special exception, the copyright holders of this
 * program give permission to link the code of its release with the
 * OpenSSL project's "OpenSSL" library (or with modified versions of it
 * that use the same license as the "OpenSSL" library), and distribute
 * the linked executables. You must obey the GNU General Public License
 * in all respects for all of the code used other than "OpenSSL". If you
 * modify file(s) with this exception, you may extend this exception to
 * your version of the file(s), but you are not obligated to do so. If
 * you do not wish to do so, delete this exception statement from your
 * version. If you delete this exception statement from all source files
 * in the program, then also delete it here.
 * 
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "../Enumerations.h"

#include <EmbeddedResources.h>

#include <stdint.h>

namespace OrthancStone
{
  struct RenderStyle
  {
    bool visible_;
    bool reverse_;
    ImageWindowing windowing_;
    float alpha_;   // In [0,1]
    bool applyLut_;
    Orthanc::EmbeddedResources::FileResourceId  lut_;
    bool drawGrid_;
    uint8_t drawColor_[3];
    float customWindowCenter_;
    float customWindowWidth_;
    ImageInterpolation interpolation_;
    unsigned int fontSize_;
    
    RenderStyle();

    void ComputeWindowing(float& targetCenter,
                          float& targetWidth,
                          float defaultCenter,
                          float defaultWidth) const;

    void SetColor(uint8_t red,
                  uint8_t green,
                  uint8_t blue);
  };
}