Mercurial > hg > orthanc-stone
view Framework/Scene2D/TextureBaseSceneLayer.h @ 956:a7351ad54960
Made IsContextLost automatically set the flag by checking with the emscripten
WebGL wrapper + added a LOT of logging messages right before throwing
ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts
from 60 to 600 sec (big datasets in some recent customer use cases) + added
IsContext lost through the Viewport/Context layer (to make it reachable from
external API) + the same for the underlying device context (for debug)
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Wed, 21 Aug 2019 16:16:30 +0200 |
parents | 5430bcffba57 |
children | 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ISceneLayer.h" #include "../Toolbox/AffineTransform2D.h" #include <Core/Images/ImageAccessor.h> namespace OrthancStone { class TextureBaseSceneLayer : public ISceneLayer { private: std::auto_ptr<Orthanc::ImageAccessor> texture_; double originX_; double originY_; double pixelSpacingX_; double pixelSpacingY_; double angle_; bool isLinearInterpolation_; uint64_t revision_; protected: void SetTexture(Orthanc::ImageAccessor* texture); void IncrementRevision() { revision_++; } void CopyParameters(const TextureBaseSceneLayer& other); public: TextureBaseSceneLayer(); // Center of the top-left pixel void SetOrigin(double x, double y); void SetPixelSpacing(double sx, double sy); // In radians void SetAngle(double angle); void SetLinearInterpolation(bool isLinearInterpolation); double GetOriginX() const { return originX_; } double GetOriginY() const { return originY_; } double GetPixelSpacingX() const { return pixelSpacingX_; } double GetPixelSpacingY() const { return pixelSpacingY_; } double GetAngle() const { return angle_; } bool IsLinearInterpolation() const { return isLinearInterpolation_; } bool HasTexture() const { return (texture_.get() != NULL); } const Orthanc::ImageAccessor& GetTexture() const; AffineTransform2D GetTransform() const; virtual bool GetBoundingBox(Extent2D& target) const; virtual uint64_t GetRevision() const { return revision_; } }; }