Mercurial > hg > orthanc-stone
view Framework/Scene2D/Color.h @ 956:a7351ad54960
Made IsContextLost automatically set the flag by checking with the emscripten
WebGL wrapper + added a LOT of logging messages right before throwing
ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts
from 60 to 600 sec (big datasets in some recent customer use cases) + added
IsContext lost through the Viewport/Context layer (to make it reachable from
external API) + the same for the underlying device context (for debug)
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Wed, 21 Aug 2019 16:16:30 +0200 |
parents | 61ba4b504e9a |
children | 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include <stdint.h> namespace OrthancStone { class Color { private: uint8_t red_; uint8_t green_; uint8_t blue_; public: Color() : red_(255), green_(255), blue_(255) { } Color(uint8_t red, uint8_t green, uint8_t blue) : red_(red), green_(green), blue_(blue) { } uint8_t GetRed() const { return red_; } uint8_t GetGreen() const { return green_; } uint8_t GetBlue() const { return blue_; } float GetRedAsFloat() const { return static_cast<float>(red_) / 255.0f; } float GetGreenAsFloat() const { return static_cast<float>(green_) / 255.0f; } float GetBlueAsFloat() const { return static_cast<float>(blue_) / 255.0f; } }; }