Mercurial > hg > orthanc-stone
view Framework/Deprecated/Widgets/PanMouseTracker.cpp @ 956:a7351ad54960
Made IsContextLost automatically set the flag by checking with the emscripten
WebGL wrapper + added a LOT of logging messages right before throwing
ErrorCode_BadSequenceOfCalls exceptions + increased the http request timeouts
from 60 to 600 sec (big datasets in some recent customer use cases) + added
IsContext lost through the Viewport/Context layer (to make it reachable from
external API) + the same for the underlying device context (for debug)
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Wed, 21 Aug 2019 16:16:30 +0200 |
parents | c35e98d22764 |
children | 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "PanMouseTracker.h" #include <Core/Logging.h> #include <Core/OrthancException.h> namespace Deprecated { PanMouseTracker::PanMouseTracker(WorldSceneWidget& that, int x, int y) : that_(that) { that.GetView().GetPan(originalPanX_, originalPanY_); that.GetView().MapPixelCenterToScene(downX_, downY_, x, y); } void PanMouseTracker::Render(OrthancStone::CairoContext& context, double zoom) { throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError); } void PanMouseTracker::MouseMove(int displayX, int displayY, double x, double y, const std::vector<Touch>& displayTouches, const std::vector<Touch>& sceneTouches) { ViewportGeometry view = that_.GetView(); view.SetPan(originalPanX_ + (x - downX_) * view.GetZoom(), originalPanY_ + (y - downY_) * view.GetZoom()); that_.SetView(view); } }