view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 1330:a72c2c9af49a

minimal option for GetSceneExtent, especially for masks
author Alain Mazy <alain@mazy.be>
date Mon, 30 Mar 2020 09:51:01 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
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#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif