Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/LookupTableStyleConfigurator.h @ 2031:a56f7ed0cdf9 deep-learning
integration mainline->deep-learning
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 23 Dec 2022 17:51:07 +0100 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "ILayerStyleConfigurator.h" namespace OrthancStone { /** This configurator supplies an API to set a display range and a LUT. */ class LookupTableStyleConfigurator : public ILayerStyleConfigurator { private: uint64_t revision_; bool hasLut_; std::vector<uint8_t> lut_; bool hasRange_; float minValue_; float maxValue_; bool applyLog_; public: LookupTableStyleConfigurator(); void SetLookupTable(const std::string& lut); /** See the SetLookupTable(const std::vector<uint8_t>& lut) method in the LookupTableTextureSceneLayer class. */ void SetLookupTable(const std::vector<uint8_t>& lut); void SetRange(float minValue, float maxValue); void SetApplyLog(bool apply); bool IsApplyLog() const { return applyLog_; } virtual uint64_t GetRevision() const ORTHANC_OVERRIDE { return revision_; } virtual TextureBaseSceneLayer* CreateTextureFromImage( const Orthanc::ImageAccessor& image) const ORTHANC_OVERRIDE; virtual TextureBaseSceneLayer* CreateTextureFromDicom( const Orthanc::ImageAccessor& frame, const DicomInstanceParameters& parameters) const ORTHANC_OVERRIDE { return parameters.CreateLookupTableTexture(frame); } virtual void ApplyStyle(ISceneLayer& layer) const ORTHANC_OVERRIDE; }; }