Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/Internals/OpenGLFloatTextureRenderer.h @ 2031:a56f7ed0cdf9 deep-learning
integration mainline->deep-learning
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 23 Dec 2022 17:51:07 +0100 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "CompositorHelper.h" #include "OpenGLFloatTextureProgram.h" #include "../FloatTextureSceneLayer.h" namespace OrthancStone { namespace Internals { class OpenGLFloatTextureRenderer : public CompositorHelper::ILayerRenderer { private: OpenGL::IOpenGLContext& context_; OpenGLFloatTextureProgram& program_; std::unique_ptr<OpenGLFloatTextureProgram::Data> texture_; AffineTransform2D layerTransform_; float windowCenter_; float windowWidth_; bool invert_; void UpdateInternal(const FloatTextureSceneLayer& layer, bool loadTexture); public: OpenGLFloatTextureRenderer(OpenGL::IOpenGLContext& context, OpenGLFloatTextureProgram& program, const FloatTextureSceneLayer& layer); virtual void Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) ORTHANC_OVERRIDE; virtual void Update(const ISceneLayer& layer) ORTHANC_OVERRIDE; }; } }