Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/ArrowSceneLayer.h @ 1952:a1e0aae9c17f deep-learning
support interruption of deep learning
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 16 Aug 2022 13:49:52 +0200 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "Color.h" #include "ScenePoint2D.h" #include "ISceneLayer.h" #include <Compatibility.h> // For ORTHANC_OVERRIDE namespace OrthancStone { class ArrowSceneLayer : public ISceneLayer { private: ScenePoint2D a_; ScenePoint2D b_; Color color_; double thickness_; uint64_t revision_; double arrowLength_; // in pixels double arrowAngle_; // in radians public: ArrowSceneLayer(const ScenePoint2D& a, const ScenePoint2D& b); virtual uint64_t GetRevision() const ORTHANC_OVERRIDE { return revision_; } virtual ISceneLayer* Clone() const ORTHANC_OVERRIDE; const ScenePoint2D& GetA() const { return a_; } const ScenePoint2D& GetB() const { return b_; } void SetThickness(double thickness); double GetThickness() const { return thickness_; } void SetColor(const Color& color); void SetColor(uint8_t red, uint8_t green, uint8_t blue) { SetColor(Color(red, green, blue)); } const Color& GetColor() const { return color_; } void SetArrowLength(double length); double GetArrowLength() const { return arrowLength_; } void SetArrowAngle(double angle); double GetArrowAngle() const { return arrowAngle_; } virtual Type GetType() const ORTHANC_OVERRIDE { return Type_Arrow; } virtual void GetBoundingBox(Extent2D& target) const ORTHANC_OVERRIDE; }; }