Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Platforms/Sdl/SdlWindow.h @ 2048:a05b03f45289 deep-learning
added ORTHANC_WEBGL2_HEAP_COMPAT
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Wed, 08 Mar 2023 17:46:04 +0100 |
parents | 917500c46fe0 |
children | 07964689cb0b |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #if ORTHANC_ENABLE_SDL == 1 #include <boost/noncopyable.hpp> #include <string> // Forward declaration of SDL type to avoid clashes with DCMTK headers // on "typedef Sint8", in "StoneInitialization.cpp" struct SDL_Window; struct SDL_Renderer; struct SDL_Surface; namespace OrthancStone { class SdlWindow : public boost::noncopyable { private: struct SDL_Window *window_; struct SDL_Renderer *renderer_; bool maximized_; public: SdlWindow(const std::string& title, unsigned int width, unsigned int height, bool enableOpenGl, bool allowDpiScaling = true); ~SdlWindow(); SDL_Window *GetObject() const { return window_; } unsigned int GetWidth() const; unsigned int GetHeight() const; /** * WARNING: "Refresh()" cannot only be called from the main SDL * thread, in which the window was created. Otherwise, the * renderer displays nothing! **/ void Render(struct SDL_Surface* surface); void ToggleMaximize(); static void GlobalInitialize(); static void GlobalFinalize(); }; } #endif