Mercurial > hg > orthanc-stone
view OrthancStone/Sources/OpenGL/ImageProcessingProgram.h @ 2102:9f7604d6b581 deep-learning
integration mainline->deep-learning
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 14 Nov 2023 11:45:17 +0100 |
parents | 4e31d76c7ecd |
children |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "OpenGLProgram.h" namespace OrthancStone { namespace OpenGL { class OpenGLFramebuffer; class OpenGLTexture; class OpenGLTextureArray; class OpenGLTextureVolume; class ImageProcessingProgram : public boost::noncopyable { private: OpenGLProgram program_; GLuint quad_vertexbuffer; void SetupPosition(); public: ImageProcessingProgram(IOpenGLContext& context, const std::string& fragmentShader, bool addUniformZ /* for 3D texture sampling */); ~ImageProcessingProgram(); void Use(OpenGLTexture& target, OpenGLFramebuffer& framebuffer, bool checkStatus); void Use(OpenGLTextureArray& target, unsigned int targetLayer, OpenGLFramebuffer& framebuffer, bool checkStatus); void Use(OpenGLTextureVolume& volume, unsigned int z, OpenGLFramebuffer& framebuffer, bool checkStatus); void Render(); GLint GetUniformLocation(const std::string& name) { return program_.GetUniformLocation(name); } GLint GetAttributeLocation(const std::string& name) { return program_.GetAttributeLocation(name); } }; } }