Mercurial > hg > orthanc-stone
view Samples/MultiPlatform/BasicScene/mainSdl.cpp @ 1310:9bea7e15b519 broker
- first pass at changes to cope with the refactoring of the loading system
- global loader-related data accessible through ILoadersContext::ILock
- many changes in legacy loaders (CT, RTSTRUCT, DOSE) + loader cache
- NOT FINISHED! there are shared_from_this calls in ctors! this will crash!
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Mon, 09 Mar 2020 14:53:22 +0100 |
parents | 2d8ab34c8c91 |
children |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ // From Stone #include "Framework/Viewport/SdlViewport.h" #include "Framework/Scene2D/OpenGLCompositor.h" #include "Framework/Scene2DViewport/UndoStack.h" #include "Framework/StoneInitialization.h" #include "Framework/Messages/MessageBroker.h" // From Orthanc framework #include <Core/Logging.h> #include <Core/OrthancException.h> #include <boost/make_shared.hpp> #include <boost/ref.hpp> #include <SDL.h> #include <stdio.h> #include "BasicScene.h" using namespace OrthancStone; boost::shared_ptr<BasicScene2DInteractor> interactor; void HandleApplicationEvent(boost::shared_ptr<OrthancStone::ViewportController> controller, const SDL_Event& event) { using namespace OrthancStone; Scene2D& scene(controller->GetScene()); if (event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP || event.type == SDL_MOUSEMOTION) { // TODO: this code is copy/pasted from GuiAdapter::Run() -> find the right place int scancodeCount = 0; const uint8_t* keyboardState = SDL_GetKeyboardState(&scancodeCount); bool ctrlPressed(false); bool shiftPressed(false); bool altPressed(false); if (SDL_SCANCODE_LCTRL < scancodeCount && keyboardState[SDL_SCANCODE_LCTRL]) ctrlPressed = true; if (SDL_SCANCODE_RCTRL < scancodeCount && keyboardState[SDL_SCANCODE_RCTRL]) ctrlPressed = true; if (SDL_SCANCODE_LSHIFT < scancodeCount && keyboardState[SDL_SCANCODE_LSHIFT]) shiftPressed = true; if (SDL_SCANCODE_RSHIFT < scancodeCount && keyboardState[SDL_SCANCODE_RSHIFT]) shiftPressed = true; if (SDL_SCANCODE_LALT < scancodeCount && keyboardState[SDL_SCANCODE_LALT]) altPressed = true; GuiAdapterMouseEvent guiEvent; ConvertFromPlatform(guiEvent, ctrlPressed, shiftPressed, altPressed, event); PointerEvent pointerEvent; pointerEvent.AddPosition(controller->GetViewport().GetPixelCenterCoordinates(event.button.x, event.button.y)); interactor->OnMouseEvent(guiEvent, pointerEvent); return; } else if ((event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) && event.key.repeat == 0 /* Ignore key bounce */) { GuiAdapterKeyboardEvent guiEvent; ConvertFromPlatform(guiEvent, event); interactor->OnKeyboardEvent(guiEvent); } } static void GLAPIENTRY OpenGLMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam ) { if (severity != GL_DEBUG_SEVERITY_NOTIFICATION) { fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n", ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ), type, severity, message ); } } void Run(boost::shared_ptr<OrthancStone::ViewportController> controller) { SdlViewport& sdlViewport = dynamic_cast<SdlViewport&>(controller->GetViewport()); glEnable(GL_DEBUG_OUTPUT); glDebugMessageCallback(OpenGLMessageCallback, 0); controller->GetViewport().GetCompositor().SetFont(0, Orthanc::EmbeddedResources::UBUNTU_FONT, BASIC_SCENE_FONT_SIZE, Orthanc::Encoding_Latin1); controller->GetViewport().Refresh(); controller->FitContent(); bool stop = false; while (!stop) { controller->GetViewport().Refresh(); SDL_Event event; while (!stop && SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { stop = true; break; } else if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { sdlViewport.UpdateSize(event.window.data1, event.window.data2); } else if (event.type == SDL_KEYDOWN && event.key.repeat == 0 /* Ignore key bounce */) { switch (event.key.keysym.sym) { case SDLK_f: sdlViewport.GetWindow().ToggleMaximize(); break; case SDLK_q: stop = true; break; default: break; } } HandleApplicationEvent(controller, event); } SDL_Delay(1); } interactor.reset(); } /** * IMPORTANT: The full arguments to "main()" are needed for SDL on * Windows. Otherwise, one gets the linking error "undefined reference * to `SDL_main'". https://wiki.libsdl.org/FAQWindows **/ int main(int argc, char* argv[]) { using namespace OrthancStone; StoneInitialize(); Orthanc::Logging::EnableInfoLevel(true); try { SdlOpenGLViewport viewport("Hello", 1024, 768); MessageBroker broker; boost::shared_ptr<UndoStack> undoStack(new UndoStack); boost::shared_ptr<ViewportController> controller = boost::make_shared<ViewportController>(undoStack, boost::ref(broker), boost::ref(viewport)); interactor.reset(new BasicScene2DInteractor(controller)); PrepareScene(controller->GetScene()); Run(controller); } catch (Orthanc::OrthancException& e) { LOG(ERROR) << "EXCEPTION: " << e.What(); } StoneFinalize(); return 0; }