Mercurial > hg > orthanc-stone
view Framework/OpenGL/OpenGLTexture.cpp @ 616:97926984d5d0
WebAssembly sample using Scene2D
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Thu, 02 May 2019 13:27:41 +0200 |
parents | fadacfbf5538 |
children | 1091b2adeb5a |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "OpenGLTexture.h" #include <Core/OrthancException.h> namespace OrthancStone { namespace OpenGL { OpenGLTexture::OpenGLTexture() : width_(0), height_(0) { // Generate a texture object glGenTextures(1, &texture_); if (texture_ == 0) { throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError, "Cannot create an OpenGL program"); } } OpenGLTexture::~OpenGLTexture() { assert(texture_ != 0); glDeleteTextures(1, &texture_); } void OpenGLTexture::Load(const Orthanc::ImageAccessor& image, bool isLinearInterpolation) { glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // Disable byte-alignment restriction if (image.GetPitch() != image.GetBytesPerPixel() * image.GetWidth()) { throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented, "Unsupported non-zero padding"); } // Bind it glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); GLenum sourceFormat, internalFormat; switch (image.GetFormat()) { case Orthanc::PixelFormat_Grayscale8: sourceFormat = GL_RED; internalFormat = GL_RED; break; case Orthanc::PixelFormat_RGB24: sourceFormat = GL_RGB; internalFormat = GL_RGB; break; case Orthanc::PixelFormat_RGBA32: sourceFormat = GL_RGBA; internalFormat = GL_RGBA; break; default: throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented, "No support for this format in OpenGL textures: " + std::string(EnumerationToString(image.GetFormat()))); } width_ = image.GetWidth(); height_ = image.GetHeight(); GLint interpolation = (isLinearInterpolation ? GL_LINEAR : GL_NEAREST); // Load the texture from the image buffer glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, image.GetWidth(), image.GetHeight(), 0, sourceFormat, GL_UNSIGNED_BYTE, image.GetBuffer()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, interpolation); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, interpolation); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } void OpenGLTexture::Bind(GLint location) { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); glUniform1i(location, 0 /* texture unit */); } } }