view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 664:9631a10ed3af

fix previous merge
author Alain Mazy <alain@mazy.be>
date Wed, 15 May 2019 11:52:35 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
line wrap: on
line source

#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif