Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/Internals/MacroLayerRenderer.cpp @ 1926:8efcff08f868
added reference paper
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 23 Mar 2022 19:01:43 +0100 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #include "MacroLayerRenderer.h" #include "../MacroSceneLayer.h" namespace OrthancStone { namespace Internals { void MacroLayerRenderer::Clear() { for (size_t i = 0; i < renderers_.size(); i++) { assert(renderers_[i] != NULL); delete renderers_[i]; } renderers_.clear(); } void MacroLayerRenderer::Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) { for (size_t i = 0; i < renderers_.size(); i++) { assert(renderers_[i] != NULL); renderers_[i]->Render(transform, canvasWidth, canvasHeight); } } void MacroLayerRenderer::Update(const ISceneLayer& layer) { const MacroSceneLayer& macro = dynamic_cast<const MacroSceneLayer&>(layer); Clear(); renderers_.reserve(macro.GetSize()); for (size_t i = 0; i < macro.GetSize(); i++) { if (macro.HasLayer(i)) { renderers_.push_back(factory_.Create(macro.GetLayer(i))); } } } } }