view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 1287:8e82fdc6200e bugs/2020-02-invisible-slice

Heavy (temporary) logging in the path that leads from multiframe volume to slice (rendered texture)
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 14 Feb 2020 15:00:54 +0100
parents 4eccf698e52f
children 828a9b4ee1b7
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#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif