Mercurial > hg > orthanc-stone
view Framework/Scene2DViewport/MeasureTools.cpp @ 698:8b6adfb62a2f refactor-viewport-controller
Code is broken -- stashing ongoing work in a branch
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Wed, 15 May 2019 16:56:17 +0200 |
parents | |
children | 059e1fd05fd6 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "MeasureTools.h" #include <Core/Logging.h> #include <Core/Enumerations.h> #include <Core> #include <boost/math/constants/constants.hpp> using namespace Orthanc; namespace OrthancStone { MeasureTool::~MeasureTool() { } void MeasureTool::Enable() { enabled_ = true; RefreshScene(); } void MeasureTool::Disable() { enabled_ = false; RefreshScene(); } bool MeasureTool::IsEnabled() const { return enabled_; } OrthancStone::Scene2DPtr MeasureTool::GetScene() { Scene2DPtr scene = scene_.lock(); if (!scene) throw OrthancException(ErrorCode_InternalError, "Using dead object!"); return scene; } MeasureTool::MeasureTool(MessageBroker& broker, Scene2DWPtr sceneW) : IObserver(broker) , scene_(sceneW) , enabled_(true) { GetScene()->RegisterObserverCallback( new Callable<MeasureTool, Scene2D::SceneTransformChanged> (*this, &MeasureTool::OnSceneTransformChanged)); } void MeasureTool::OnSceneTransformChanged( const Scene2D::SceneTransformChanged& message) { RefreshScene(); } }