Mercurial > hg > orthanc-stone
view Framework/Viewport/WebGLViewport.cpp @ 1317:8981bfca3457 broker
fix nullptr
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Tue, 17 Mar 2020 08:37:12 +0100 |
parents | 0ca50d275b9a |
children | cbfdba08e039 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "WebGLViewport.h" #include "../StoneException.h" #include "../Scene2D/OpenGLCompositor.h" namespace OrthancStone { void WebGLViewport::Paint(ICompositor& compositor, ViewportController& controller) { try { compositor.Refresh(controller.GetScene()); /** * No need to manually swap the buffer: "Rendered WebGL content * is implicitly presented (displayed to the user) on the canvas * when the event handler that renders with WebGL returns back * to the browser event loop." * https://emscripten.org/docs/api_reference/html5.h.html#webgl-context * * Could call "emscripten_webgl_commit_frame()" if * "explicitSwapControl" option were set to "true". **/ } catch (const StoneException& e) { // Ignore problems about the loss of the WebGL context (edge case) if (e.GetErrorCode() == ErrorCode_WebGLContextLost) { return; } else { throw; } } } void WebGLViewport::UpdateSize(ICompositor& compositor) { try { context_.UpdateSize(); } catch (const StoneException& e) { // Ignore problems about the loss of the WebGL context (edge case) if (e.GetErrorCode() == ErrorCode_WebGLContextLost) { return; } else { throw; } } } WebGLViewport::WebGLViewport(const std::string& canvasId) : WebAssemblyViewport(canvasId, NULL), context_(GetFullCanvasId()) { AcquireCompositor(new OpenGLCompositor(context_)); } WebGLViewport::WebGLViewport(const std::string& canvasId, const Scene2D& scene) : WebAssemblyViewport(canvasId, &scene), context_(GetFullCanvasId()) { AcquireCompositor(new OpenGLCompositor(context_)); } WebGLViewport::~WebGLViewport() { // Make sure to delete the compositor before its parent "context_" gets deleted ClearCompositor(); } }