Mercurial > hg > orthanc-stone
view Framework/Scene2D/GrayscaleStyleConfigurator.cpp @ 905:88bf49aebc13
introduced ICompositor and allow SdlViewport to work with a CairoCompositor (to run on machines without OpenGL drivers)
author | Alain Mazy <alain@mazy.be> |
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date | Wed, 17 Jul 2019 16:56:53 +0200 |
parents | e62e7361fd60 |
children | 2b4b6b86520a |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "GrayscaleStyleConfigurator.h" #include "FloatTextureSceneLayer.h" #include <Core/OrthancException.h> namespace OrthancStone { void GrayscaleStyleConfigurator::SetWindowing(ImageWindowing windowing) { hasWindowing_ = true; windowing_ = windowing; revision_++; } void GrayscaleStyleConfigurator::SetLinearInterpolation(bool enabled) { linearInterpolation_ = enabled; revision_++; } TextureBaseSceneLayer* GrayscaleStyleConfigurator::CreateTextureFromImage( const Orthanc::ImageAccessor& image) const { throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented); } TextureBaseSceneLayer* GrayscaleStyleConfigurator::CreateTextureFromDicom( const Orthanc::ImageAccessor& frame, const DicomInstanceParameters& parameters) const { std::auto_ptr<TextureBaseSceneLayer> layer(parameters.CreateTexture(frame)); if (layer.get() == NULL || layer->GetTexture().GetFormat() != Orthanc::PixelFormat_Float32) { throw Orthanc::OrthancException(Orthanc::ErrorCode_IncompatibleImageFormat); } else { return layer.release(); } } void GrayscaleStyleConfigurator::ApplyStyle(ISceneLayer& layer) const { FloatTextureSceneLayer& l = dynamic_cast<FloatTextureSceneLayer&>(layer); l.SetLinearInterpolation(linearInterpolation_); if (hasWindowing_) { l.SetWindowing(windowing_); } } }