Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/OsiriXLayerFactory.h @ 1959:889892e51545
Fix handling of "token": The authorization header was not set in QIDO-RS requests
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Thu, 27 Oct 2022 17:09:28 +0200 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Toolbox/CoordinateSystem3D.h" #include "../Toolbox/OsiriX/Annotation.h" #include "Color.h" #include "ISceneLayer.h" namespace OrthancStone { class OsiriXLayerFactory : public boost::noncopyable { private: Color color_; double thickness_; double arrowLength_; double arrowAngle_; size_t fontIndex_; public: OsiriXLayerFactory(); void SetColor(const Color& color) { color_ = color; } void SetColor(uint8_t red, uint8_t green, uint8_t blue) { color_ = Color(red, green, blue); } const Color& GetColor() const { return color_; } void SetThickness(double thickness) { thickness_ = thickness; } double GetThickness() const { return thickness_; } void SetArrowLength(double arrowLength) { arrowLength_ = arrowLength; } double GetArrowLength() const { return arrowLength_; } void SetArrowAngle(double arrowAngle) { arrowAngle_ = arrowAngle; } double GetArrowAngle() const { return arrowAngle_; } void SetFontIndex(double fontIndex) { fontIndex_ = fontIndex; } double GetFontIndex() const { return fontIndex_; } ISceneLayer* Create(const OsiriX::Annotation& annotation, const CoordinateSystem3D& plane) const; }; }