Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/Internals/OpenGLAdvancedPolylineRenderer.h @ 1598:8563ea5d8ae4
relicensing some files, cf. osimis bm26 and chu agreement on 2020-05-20
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Mon, 26 Oct 2020 20:49:28 +0100 |
parents | 4fb8fdf03314 |
children | ad9b425f27ae |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "CompositorHelper.h" #include "OpenGLLinesProgram.h" namespace OrthancStone { namespace Internals { class OpenGLAdvancedPolylineRenderer : public CompositorHelper::ILayerRenderer { private: OpenGL::IOpenGLContext& context_; OpenGLLinesProgram& program_; std::unique_ptr<OpenGLLinesProgram::Data> data_; void LoadLayer(const PolylineSceneLayer& layer); public: OpenGLAdvancedPolylineRenderer(OpenGL::IOpenGLContext& context, OpenGLLinesProgram& program, const PolylineSceneLayer& layer); virtual void Render(const AffineTransform2D& transform, unsigned int canvasWidth, unsigned int canvasHeight) ORTHANC_OVERRIDE { if (!context_.IsContextLost()) { program_.Apply(*data_, transform, canvasWidth, canvasHeight, true, true); } } virtual void Update(const ISceneLayer& layer) ORTHANC_OVERRIDE { LoadLayer(dynamic_cast<const PolylineSceneLayer&>(layer)); } }; } }