view Framework/Toolbox/ParallelSlices.h @ 262:77fdab5b5d6e am-2

cleanup + todos
author am@osimis.io
date Tue, 17 Jul 2018 18:28:12 +0200
parents fccffbf99ba1
children b70e9be013e4
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2018 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "CoordinateSystem3D.h"

namespace OrthancStone
{
  class ParallelSlices : public boost::noncopyable
  {
  private:
    Vector                            normal_;
    std::vector<CoordinateSystem3D*>  slices_;
    
    ParallelSlices& operator= (const ParallelSlices& other);  // Forbidden

  public:
    ParallelSlices();

    ParallelSlices(const ParallelSlices& other);

    ~ParallelSlices();

    const Vector& GetNormal() const
    {
      return normal_;
    }

    void AddSlice(const CoordinateSystem3D& slice);

    void AddSlice(const Vector& origin,
                  const Vector& axisX,
                  const Vector& axisY);

    size_t GetSliceCount() const
    {
      return slices_.size();
    }

    const CoordinateSystem3D& GetSlice(size_t index) const;

    bool ComputeClosestSlice(size_t& closestSlice,
                             double& closestDistance,
                             const Vector& origin) const;

    ParallelSlices* Reverse() const;
  };
}