view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 1141:7681f3943748

Changed handling of DoseGridScaling: before this commit, rescaleSlope was set to the DoseGridScaling value if rescale* tags weren't present AND in the case of a dose. This caused issues in dose files where all three tags (DoseGridScaling, RescaleSlope and RescaleIntercept) were present, which previously led to the DoseGridScaling tag to be ignored. Now, the rescale* tags are *ignored* in dose files and DoseGridScaling is always taken into account.
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 08 Nov 2019 14:25:35 +0100
parents 4eccf698e52f
children 828a9b4ee1b7
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#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif