view Framework/Widgets/TestWorldSceneWidget.h @ 46:766d31dc5716 wasm

removing threads for wasm
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 19 Apr 2017 14:33:06 +0200
parents 7207a407bcd8
children 25befef48c35
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017 Osimis, Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * In addition, as a special exception, the copyright holders of this
 * program give permission to link the code of its release with the
 * OpenSSL project's "OpenSSL" library (or with modified versions of it
 * that use the same license as the "OpenSSL" library), and distribute
 * the linked executables. You must obey the GNU General Public License
 * in all respects for all of the code used other than "OpenSSL". If you
 * modify file(s) with this exception, you may extend this exception to
 * your version of the file(s), but you are not obligated to do so. If
 * you do not wish to do so, delete this exception statement from your
 * version. If you delete this exception statement from all source files
 * in the program, then also delete it here.
 * 
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "WorldSceneWidget.h"

namespace OrthancStone
{
  namespace Samples
  {
    class TestWorldSceneWidget : public WorldSceneWidget
    {
    private:
      class Interactor;

      std::auto_ptr<Interactor>   interactor_;
      bool                        animate_;
      unsigned int                count_;

    protected:
      virtual bool RenderScene(CairoContext& context,
                               const ViewportGeometry& view);

    public:
      TestWorldSceneWidget(bool animate);

      virtual void GetSceneExtent(double& x1,
                                  double& y1,
                                  double& x2,
                                  double& y2);

      virtual bool HasUpdateContent() const
      {
        return animate_;
      }

      virtual void UpdateContent();
    };
  }
}