view Framework/Scene2DViewport/LineMeasureTool.h @ 751:712ff6ff3c19

- undo redo now works fine for both measure tool creation commands - added LayerHolder to streamline layer index management - added overloads for ORTHANC_ASSERT with no string message (some heavy preprocessor wizardry in there) - fixing wasm BasicScene is *not* finished.
author Benjamin Golinvaux <bgo@osimis.io>
date Wed, 22 May 2019 11:55:52 +0200
parents 059e1fd05fd6
children 92c400a09f1b
line wrap: on
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/

#pragma once

#include "MeasureTools.h"

#include <Framework/Scene2D/Scene2D.h>
#include <Framework/Scene2D/ScenePoint2D.h>
#include <Framework/Scene2D/PolylineSceneLayer.h>
#include <Framework/Scene2D/TextSceneLayer.h>

#include <boost/shared_ptr.hpp>
#include <boost/weak_ptr.hpp>

#include <vector>
#include <cmath>

namespace OrthancStone
{
  class LineMeasureTool : public MeasureTool
  {
  public:
    LineMeasureTool(MessageBroker& broker, ViewportControllerWPtr controllerW);

    ~LineMeasureTool();

    void SetStart(ScenePoint2D start);
    void SetEnd(ScenePoint2D end);
    void Set(ScenePoint2D start, ScenePoint2D end);

  private:
    virtual void        RefreshScene() ORTHANC_OVERRIDE;
    void                RemoveFromScene();

  private:
    ScenePoint2D   start_;
    ScenePoint2D   end_;
    LayerHolderPtr layerHolder_;
    int            baseLayerIndex_;
  };

}