Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/OpenGLLinesProgram.h @ 1266:6e162d59e4f9
fix for msvc 2008
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 28 Jan 2020 17:31:17 +0100 |
parents | 61ba4b504e9a |
children | 2d8ab34c8c91 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../../OpenGL/IOpenGLContext.h" #include "../../OpenGL/OpenGLProgram.h" #include "../../Toolbox/AffineTransform2D.h" #include "../PolylineSceneLayer.h" namespace OrthancStone { namespace Internals { class OpenGLLinesProgram : public boost::noncopyable { public: class Data : public boost::noncopyable { private: class Segment; OpenGL::IOpenGLContext& context_; GLuint buffers_[3]; size_t verticesCount_; float thickness_; public: Data(OpenGL::IOpenGLContext& context, const PolylineSceneLayer& layer); ~Data(); bool IsEmpty() const { return verticesCount_ == 0; } const size_t GetVerticesCount() const { return verticesCount_; } GLuint GetVerticesBuffer() const; GLuint GetMiterDirectionsBuffer() const; GLuint GetColorsBuffer() const; float GetThickness() const { return thickness_; } }; private: OpenGL::IOpenGLContext& context_; std::auto_ptr<OpenGL::OpenGLProgram> program_; public: OpenGLLinesProgram(OpenGL::IOpenGLContext& context); void Apply(const Data& data, const AffineTransform2D& transform, bool antialiasing, bool scaleIndependantThickness); }; } }