Mercurial > hg > orthanc-stone
view Framework/Scene2D/ColorSceneLayer.h @ 668:6e13c7f98168
merge
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Wed, 15 May 2019 17:31:21 +0200 |
parents | f0008c55e5f7 |
children | 61ba4b504e9a |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "ISceneLayer.h" #include <Core/Enumerations.h> #include <stdint.h> namespace OrthancStone { class ColorSceneLayer : public ISceneLayer { private: uint8_t red_; uint8_t green_; uint8_t blue_; uint64_t revision_; protected: void BumpRevision() { // this is *not* thread-safe!!! => (SJO) no problem, Stone assumes mono-threading revision_++; } public: ColorSceneLayer() : red_(255), green_(255), blue_(255), revision_(0) { } virtual uint64_t GetRevision() const ORTHANC_OVERRIDE { return revision_; } void SetColor(uint8_t red, uint8_t green, uint8_t blue) { red_ = red; green_ = green; blue_ = blue; BumpRevision(); } uint8_t GetRed() const { return red_; } uint8_t GetGreen() const { return green_; } uint8_t GetBlue() const { return blue_; } float GetRedAsFloat() const { return static_cast<float>(red_) / 255.0f; } float GetGreenAsFloat() const { return static_cast<float>(green_) / 255.0f; } float GetBlueAsFloat() const { return static_cast<float>(blue_) / 255.0f; } }; }