Mercurial > hg > orthanc-stone
view Framework/Scene2D/PanSceneTracker.cpp @ 923:6b81c5453382
RadiographyScene: avoid exporting to width+1 image size due to numerical noise in GetSceneExtent()
author | Alain Mazy <alain@mazy.be> |
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date | Mon, 22 Jul 2019 14:28:56 +0200 |
parents | e42b491f1fb2 |
children | 13e078adfb94 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "PanSceneTracker.h" #include "../Scene2DViewport/ViewportController.h" namespace OrthancStone { PanSceneTracker::PanSceneTracker(boost::weak_ptr<ViewportController> controllerW, const PointerEvent& event) : OneGesturePointerTracker(controllerW) , originalSceneToCanvas_(GetController()->GetSceneToCanvasTransform()) , originalCanvasToScene_(GetController()->GetCanvasToSceneTransform()) { pivot_ = event.GetMainPosition().Apply(originalCanvasToScene_); } void PanSceneTracker::PointerMove(const PointerEvent& event) { ScenePoint2D p = event.GetMainPosition().Apply(originalCanvasToScene_); GetController()->SetSceneToCanvasTransform( AffineTransform2D::Combine( originalSceneToCanvas_, AffineTransform2D::CreateOffset(p.GetX() - pivot_.GetX(), p.GetY() - pivot_.GetY()))); } void PanSceneTracker::Cancel() { GetController()->SetSceneToCanvasTransform(originalSceneToCanvas_); } }