Mercurial > hg > orthanc-stone
view Framework/Toolbox/CoordinateSystem3D.h @ 233:68856534f005 am
added layout to VSOL, SDL & wasm working
author | am@osimis.io |
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date | Fri, 15 Jun 2018 14:29:25 +0200 |
parents | 5412adf19980 |
children | b70e9be013e4 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2018 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "LinearAlgebra.h" #include <Plugins/Samples/Common/IDicomDataset.h> namespace OrthancStone { // Geometry of a 3D plane class CoordinateSystem3D { private: Vector origin_; Vector normal_; Vector axisX_; Vector axisY_; double d_; void CheckAndComputeNormal(); void Setup(const std::string& imagePositionPatient, const std::string& imageOrientationPatient); void SetupCanonical(); double GetOffset() const; public: CoordinateSystem3D() { SetupCanonical(); } CoordinateSystem3D(const Vector& origin, const Vector& axisX, const Vector& axisY); CoordinateSystem3D(const OrthancPlugins::IDicomDataset& dicom); CoordinateSystem3D(const std::string& imagePositionPatient, const std::string& imageOrientationPatient) { Setup(imagePositionPatient, imageOrientationPatient); } CoordinateSystem3D(const Orthanc::DicomMap& dicom); const Vector& GetNormal() const { return normal_; } const Vector& GetOrigin() const { return origin_; } const Vector& GetAxisX() const { return axisX_; } const Vector& GetAxisY() const { return axisY_; } Vector MapSliceToWorldCoordinates(double x, double y) const; double ProjectAlongNormal(const Vector& point) const; void ProjectPoint(double& offsetX, double& offsetY, const Vector& point) const; bool IntersectSegment(Vector& p, const Vector& edgeFrom, const Vector& edgeTo) const; bool IntersectLine(Vector& p, const Vector& origin, const Vector& direction) const; }; }