Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/OpenGLCompositor.cpp @ 1710:673c163e1b3e
playing videos if Orthanc is not available
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Mon, 30 Nov 2020 16:41:31 +0100 |
parents | ad9b425f27ae |
children | 9ac2a65d4172 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #include "OpenGLCompositor.h" #include "Internals/OpenGLAdvancedPolylineRenderer.h" #include "Internals/OpenGLArrowRenderer.h" #include "Internals/OpenGLBasicPolylineRenderer.h" #include "Internals/OpenGLColorTextureRenderer.h" #include "Internals/OpenGLFloatTextureRenderer.h" #include "Internals/OpenGLInfoPanelRenderer.h" #include "Internals/OpenGLLookupTableTextureRenderer.h" #include "Internals/OpenGLTextRenderer.h" #include "Internals/MacroLayerRenderer.h" namespace OrthancStone { class OpenGLCompositor::Font : public boost::noncopyable { private: std::unique_ptr<GlyphTextureAlphabet> alphabet_; std::unique_ptr<OpenGL::OpenGLTexture> texture_; public: Font(OpenGL::IOpenGLContext& context, const GlyphBitmapAlphabet& dict) { alphabet_.reset(new GlyphTextureAlphabet(dict)); texture_.reset(new OpenGL::OpenGLTexture(context)); std::unique_ptr<Orthanc::ImageAccessor> bitmap(alphabet_->ReleaseTexture()); texture_->Load(*bitmap, true /* enable linear interpolation */); } OpenGL::OpenGLTexture& GetTexture() const { assert(texture_.get() != NULL); return *texture_; } const GlyphTextureAlphabet& GetAlphabet() const { assert(alphabet_.get() != NULL); return *alphabet_; } }; const OpenGLCompositor::Font* OpenGLCompositor::GetFont(size_t fontIndex) const { Fonts::const_iterator found = fonts_.find(fontIndex); if (found == fonts_.end()) { return NULL; // Unknown font, nothing should be drawn } else { assert(found->second != NULL); return found->second; } } Internals::CompositorHelper::ILayerRenderer* OpenGLCompositor::Create(const ISceneLayer& layer) { if (!context_.IsContextLost()) { switch (layer.GetType()) { case ISceneLayer::Type_InfoPanel: return new Internals::OpenGLInfoPanelRenderer (context_, colorTextureProgram_, dynamic_cast<const InfoPanelSceneLayer&>(layer)); case ISceneLayer::Type_ColorTexture: return new Internals::OpenGLColorTextureRenderer (context_, colorTextureProgram_, dynamic_cast<const ColorTextureSceneLayer&>(layer)); case ISceneLayer::Type_FloatTexture: return new Internals::OpenGLFloatTextureRenderer (context_, floatTextureProgram_, dynamic_cast<const FloatTextureSceneLayer&>(layer)); case ISceneLayer::Type_LookupTableTexture: return new Internals::OpenGLLookupTableTextureRenderer (context_, colorTextureProgram_, dynamic_cast<const LookupTableTextureSceneLayer&>(layer)); case ISceneLayer::Type_Polyline: return new Internals::OpenGLAdvancedPolylineRenderer (context_, linesProgram_, dynamic_cast<const PolylineSceneLayer&>(layer)); //return new Internals::OpenGLBasicPolylineRenderer(context_, dynamic_cast<const PolylineSceneLayer&>(layer)); case ISceneLayer::Type_Text: { const TextSceneLayer& l = dynamic_cast<const TextSceneLayer&>(layer); const Font* font = GetFont(l.GetFontIndex()); if (font == NULL) { LOG(WARNING) << "There is no font at index " << l.GetFontIndex(); return NULL; } else { return new Internals::OpenGLTextRenderer (context_, textProgram_, font->GetAlphabet(), font->GetTexture(), l); } } case ISceneLayer::Type_Macro: return new Internals::MacroLayerRenderer(*this, layer); case ISceneLayer::Type_Arrow: return new Internals::OpenGLArrowRenderer (context_, linesProgram_, dynamic_cast<const ArrowSceneLayer&>(layer)); default: return NULL; } } else { // context is lost. returning null. return NULL; } } OpenGLCompositor::OpenGLCompositor(OpenGL::IOpenGLContext& context) : context_(context), colorTextureProgram_(context), floatTextureProgram_(context), linesProgram_(context), textProgram_(context), canvasWidth_(0), canvasHeight_(0) { ResetScene(); } OpenGLCompositor::~OpenGLCompositor() { if (!context_.IsContextLost()) { try { try { context_.MakeCurrent(); // this can throw if context lost! } catch (...) { LOG(ERROR) << "context_.MakeCurrent() failed in OpenGLCompositor::~OpenGLCompositor()!"; } for (Fonts::iterator it = fonts_.begin(); it != fonts_.end(); ++it) { try { assert(it->second != NULL); delete it->second; } catch (...) { LOG(ERROR) << "Exception thrown while deleting OpenGL-based font!"; } } } catch (...) { // logging threw an exception! } } } void OpenGLCompositor::Refresh(const Scene2D& scene) { if (!context_.IsContextLost()) { context_.MakeCurrent(); // this can throw if context lost! glViewport(0, 0, canvasWidth_, canvasHeight_); glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT); helper_->Refresh(scene, canvasWidth_, canvasHeight_); context_.SwapBuffer(); } } void OpenGLCompositor::SetFont(size_t index, const GlyphBitmapAlphabet& dict) { if (!context_.IsContextLost()) { context_.MakeCurrent(); // this can throw if context lost std::unique_ptr<Font> font(new Font(context_, dict)); Fonts::iterator found = fonts_.find(index); if (found == fonts_.end()) { fonts_[index] = font.release(); } else { assert(found->second != NULL); delete found->second; found->second = font.release(); } } } #if ORTHANC_ENABLE_LOCALE == 1 void OpenGLCompositor::SetFont(size_t index, const std::string& ttf, unsigned int fontSize, Orthanc::Encoding codepage) { if (!context_.IsContextLost()) { FontRenderer renderer; renderer.LoadFont(ttf, fontSize); GlyphBitmapAlphabet dict; dict.LoadCodepage(renderer, codepage); SetFont(index, dict); } } #endif void OpenGLCompositor::SetCanvasSize(unsigned int canvasWidth, unsigned int canvasHeight) { canvasWidth_ = canvasWidth; canvasHeight_ = canvasHeight; } }