view Framework/Scene2DViewport/AngleMeasureTool.h @ 774:66ac7a2d1e3a

A few renames and cleanups + moved GUI constants to controller + start work on hit tests for measure tools and mouse hover.
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 24 May 2019 15:59:51 +0200
parents 92c400a09f1b
children e42b491f1fb2
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/

#pragma once

#include "MeasureTool.h"

#include "../Scene2DViewport/LayerHolder.h"
#include "../Scene2D/Scene2D.h"
#include "../Scene2D/ScenePoint2D.h"
#include "../Scene2D/PolylineSceneLayer.h"
#include "../Scene2D/TextSceneLayer.h"

#include <boost/shared_ptr.hpp>
#include <boost/weak_ptr.hpp>

#include <vector>
#include <cmath>

namespace OrthancStone
{
  class AngleMeasureTool : public MeasureTool
  {
  public:
    AngleMeasureTool(MessageBroker& broker, ViewportControllerWPtr controllerW);

    ~AngleMeasureTool();

    void SetSide1End(ScenePoint2D start);
    void SetCenter(ScenePoint2D start);
    void SetSide2End(ScenePoint2D start);


    virtual bool HitTest(ScenePoint2D p) const ORTHANC_OVERRIDE;

  private:
    virtual void        RefreshScene() ORTHANC_OVERRIDE;
    void                RemoveFromScene();

  private:
    ScenePoint2D    side1End_;
    ScenePoint2D    side2End_;
    ScenePoint2D    center_;
    LayerHolderPtr  layerHolder_;
  };
}