Mercurial > hg > orthanc-stone
view Framework/Volumes/VolumeReslicer.h @ 492:64d90190a08c am-touch-events
template GetLayer
author | Alain Mazy <alain@mazy.be> |
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date | Wed, 20 Feb 2019 20:57:43 +0100 |
parents | b70e9be013e4 |
children | c3bbb130abc4 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Toolbox/Extent2D.h" #include "../Toolbox/OrientedBoundingBox.h" #include "ImageBuffer3D.h" namespace OrthancStone { // Hypothesis: The output voxels always have square size class VolumeReslicer : public boost::noncopyable { private: // Input parameters Orthanc::PixelFormat outputFormat_; bool hasLinearFunction_; float scaling_; // "a" in "f(x) = a * x + b" float offset_; // "b" in "f(x) = a * x + b" ImageInterpolation interpolation_; bool fastMode_; // Output of reslicing bool success_; Extent2D extent_; std::auto_ptr<Orthanc::Image> slice_; void CheckIterators(const ImageBuffer3D& source, const CoordinateSystem3D& plane, const OrientedBoundingBox& box) const; void Reset(); float GetMinOutputValue() const; float GetMaxOutputValue() const; void SetWindow(float low, float high); public: VolumeReslicer(); void GetLinearFunction(float& scaling, float& offset) const; void ResetLinearFunction(); void SetLinearFunction(float scaling, float offset); void FitRange(const ImageBuffer3D& image); void SetWindowing(ImageWindowing windowing, const ImageBuffer3D& image, float rescaleSlope, float rescaleIntercept); Orthanc::PixelFormat GetOutputFormat() const { return outputFormat_; } void SetOutputFormat(Orthanc::PixelFormat format); ImageInterpolation GetInterpolation() const { return interpolation_; } void SetInterpolation(ImageInterpolation interpolation); bool IsFastMode() const { return fastMode_; } void EnableFastMode(bool enabled) { fastMode_ = enabled; } bool IsSuccess() const { return success_; } const Extent2D& GetOutputExtent() const; const Orthanc::ImageAccessor& GetOutputSlice() const; Orthanc::ImageAccessor* ReleaseOutputSlice(); void Apply(const ImageBuffer3D& source, const CoordinateSystem3D& plane); void Apply(const ImageBuffer3D& source, const CoordinateSystem3D& plane, double voxelSize); }; }