view Framework/Layers/SiblingSliceLocationFactory.h @ 326:612238b3f3e8 am-2

all 4 samples now working in Qt, SDL and wasm
author am@osimis.io
date Tue, 16 Oct 2018 12:57:38 +0200
parents fccffbf99ba1
children
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2018 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "../Widgets/LayeredSceneWidget.h"

namespace OrthancStone
{
  class SiblingSliceLocationFactory : 
    public ILayerRendererFactory,
    public LayeredSceneWidget::ISliceObserver
  {
  private:
    LayeredSceneWidget&   owner_;
    LayeredSceneWidget&   sibling_;
    SliceGeometry         slice_;
    RenderStyle           style_;
    bool                  hasLayerIndex_;
    size_t                layerIndex_;

      
  public:
    SiblingSliceLocationFactory(LayeredSceneWidget& owner,
                                LayeredSceneWidget& sibling);

    virtual void NotifySliceChange(const LayeredSceneWidget& source,
                                   const SliceGeometry& slice);

    void SetLayerIndex(size_t layerIndex);

    void SetStyle(const RenderStyle& style);

    RenderStyle GetRenderStyle();

    void SetSlice(const SliceGeometry& slice);

    virtual bool GetExtent(double& x1,
                           double& y1,
                           double& x2,
                           double& y2,
                           const SliceGeometry& viewportSlice)
    {
      return false;
    }

    virtual ILayerRenderer* CreateLayerRenderer(const SliceGeometry& viewportSlice);

    virtual bool HasSourceVolume() const
    {
      return false;
    }

    virtual ISliceableVolume& GetSourceVolume() const;

    static void Configure(LayeredSceneWidget& a,
                          LayeredSceneWidget& b);
  };
}